Friday, September 2, 2011

Test Nations Fighter Command for PC

Long after the battle simulators fighting World War II, Psygnosis arrives with his youngest: Nations Fighter Command. He rubs still the real heavyweights like Combat Flight Sim and European Air War and has an interest to insure.

Test Nations Fighter Command for PC

For their version of World War II, Psygnosis went well considered the subject and merely seeing the manual, you can directly go from buying a real book of history so this manual is complete. .. 100 pages just to explain the evolution of aerial combat strategies in all phases of the war minute by minute, second by second ... Zzzzzzzzzzzzz. Um, sorry. :) After this course, the manual will describe briefly what you have to learn to drive quietly fifteen German aircraft, British and American. If they have classics like the Mustang, Spitfire and Messerschmitt, we found much less common as the first German jet models, the Komet who did not really have time to be used elsewhere because they were so experimental. Each cuckoo has its own characteristics grafted into the machine and engine flight is supposed to be taken into account for the speed, weight, maneuverability and so on. Lot of work in any case documentation.

The internal view is hardly playable.

The interface is at least very few explicit since it works with images a bit dark and it was not until the context-sensitive help to get the meaning ... Not very intelligent, much less practice. Bad point as the manual that despite its historical accuracy, has a lot of things to see in the "game manual". Well, you are offered as main course, training, instant action situations with 10 pre-defined campaign that will make you fly through the Second World War among 45 campaign missions and finally, multiplayer for you strafe the fuselage 16. In the proposed missions, Psygnosis has seen much since you will not only old but also dogfights and ground attacks maritime attacks. The missions are in any case far too repetitive and gets bored quickly, especially when you see the length of some.

The modeling is good.

The 3D engine is announced by Psygnosis as the best market, super realistic blah blah blah .... Yuck. No. It is far from the best. While already in the 3D configuration, the game does not even nor the Voodoo 3, 2 or DTT, one begins to ask questions but most is pretty buggy, especially TNT. The textures are very nice as far closely, they tend to move by themselves when it's not a problem joints. Nothing is ever so slightly rounded and the ribs are more reminiscent of fractals to beautiful beaches. The water is very badly made, like a huge arena and I do not speak very little for the skies, the effects of bullets on contact with water or annoying delays when things go wrong in the sky ...

There, it looks beautiful, but the bugs are stashed!

The only options are really worth is dynamic lighting that gives golden highlights to aircraft at night and the modeling of aircraft that is really at the top. Each plane has its own cockpit, but very unclear "historic" and is fun to turn around thanks to some cameras. Besides, the camera system uses a process of zooming not really practical ... In short, Fighter Command Nations is far from its promises and if he withdraws the completeness of his background, there remains little, if perhaps the multiplayer mode but still, it's more like a quake-like when see all of invincibility power-ups, double-damage etc.. We are far from realism as expected and then to recover the power-ups, I wish you luck ...

Source: http://www.princeofpersia3d.com/test-nations-fighter-command-for-pc.html

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